Product |
Clickable Thumbnail |
Description |
|
|
|
The Auld Observatory |
|
An observatory tower. |
European Row Houses |
|
With five color schemes for the front and two roof styles with two color schemes, this set can give you an entire European town center quickly and cheaply. |
Pirates Tavern |
|
Based on LaFitte's Blacksmith shop in New Orleans' French Quarter that became a tavern and center for money laundering for pirates. |
Moorish Watchtower |
|
Based on the anciewnt Moorish watchtower in Malaga, Spain. |
New Orleans Warehouse |
|
A large New Orleans warehouse. Can be any period from early 19th century on. |
New Orleans Houses |
|
A New Orleans cottage in five colors. |
Water Tower |
|
An Old West water tower for trains from the area around Aztec. NM. |
Navajo Hogans |
|
Three Navajo Hogans representing the historic development of the classic home. All three can be found together as families grow. |
Oil Well |
|
An 1880s oil well from the Four Corners area of the American Southwest. |
Barn |
|
A tumbledown barn based on a real structure in Pinetop, AZ. |
Trailer Park |
|
A double wide and a single wide trailer in 28mm. Perfect for those zombie jamborees or SWAT raids. |
Walker Cabin |
|
The small cabin that was only a short walk from the Oak of the Golden Dream, the site of California's first gold rush. This hard luck cabin housed a family of fourteen. Can be used for any down on their luck cabin anywhere. |
Earthworks:
Core Set |
|
A modular set of one inch high walls that allow you to build small field fortifications or sprawling siege works.
CLICK FOR SLIDESHOW |
Shantytown Shops |
|
A bodega, a butcher shop, and a take food stand for your slums. |
Dead City:
Crash Site |
|
With a base textured to match Dead City: Streets, the Crash Site represents a generic cargo helicopter cras. Comes with detailed cargo bay, cargo crates, and objective markers. |
Merchants' Bank |
|
In the Old West this small bank from financial services to California's High Desert. Removable roof. |
Rail Road Section Foreman's House |
|
Remove the roof to see the interior.
In the High Desert, before air conditioning, there was nothing to be done about the blistering summer heat, but winters were equally harsh. In contrast to the railroad workers' shacks (see Finger and Toe's Ana Verde RR Shack), the section foreman's house had heat–management got the perks, even in the Old West!
|
Palmenthal Saloon |
|
An Old West saloon that became a rectory. Every new town of a couple hundred would have up to ten of these. Removable roof shows detailed interior. |
ANA VERDE RR SHACK |
|
Built to house rail road workers, these shacks became the core for new towns. |
SHOTGUN HOUSE AND PRIVY |
|
A classic 19th Century American house. Four color schemes. Detailed interior. Outhouse. |
WESTERN HOTEL |
|
An 1870s clapboard hotel with interiors.
CLICK FOR SLIDESHOW |
STREET DEBRIS |
|
Barricades and obstacles to scatter about your cities and slums. Wrecked cars and trucks, stacks of tires, abandoned refrigerators, and more.
CLICK FOR SLIDESHOW |
SHANTYTOWN 15MM VERSION |
|
Ten shacks to create a sprawling warren of slums.
THIS IS THE 15MM VERSION!
CLICK FOR SLIDEHOW |
SHANTYTOWN 28MM VERSION |
|
Ten shacks to create a sprawling warren of slums.
THIS IS THE 28MM VERSION!
CLICK FOR SLIDEHOW |
LINCOLN, NM: BANK |
|
Includes both a stone walled bank and jail with removable roofs and detailed interiors.
CLICK FOR SLIDESHOW |
EL PRESIDIO DE LEON |
|
Inspired by the presidios of colonial California, El Presidio de Leon is a modular mud fort perfect for any desert place from Alta California to that scum-infested haven of dregs on Hagilah III orbiting Millard's Star. Use the six wall modules, gate, and corners to create a small outpost or sprawling main base.
CLICK FOR SLIDESHOW |
DEAD CITY: STREETS |
|
Moudlear terrain board composed of streets and curbs to create a base for your urban environment. Multiple types of undamaged and damged curbs, plus plenty of props such as piles of rubble, street light transformers, a damaged statue and damaged monument. There's even a set of ruins to get you started. Fully compatible with all the urban sets and ruins from Finger and Toe.
CLICK FOR SLIDESHOW |
ADOBEVILLE II |
|
An expansion to Adobeville that adds the parts needed to build an adobe minaret for a North African or Middle Eastern mosque, a California-style mission, a simple fort, plus windows and doors for historic, contemporary or science fiction buildings. , as well as a host of other new parts.
CLICK FOR SLIDESHOW |
LINCOLN, NM
COURTHOUSE |
|
Billy the Kid made his last escape from this courthouse. The second floor can be lifted off to show the interior, and like all the Lincoln series, the ground floor is a shell that fits over ruins. |
LINCOLN, NM
CASA DEL VIEJO |
|
Every town has its viejos, the old ones who know where the skeletons are buried.
CLICK FOR SLIDESHOW |
LINCOLN, NM
TWO CHURCHES |
|
Perhaps its violence explains why such a small town as Lincoln had two churches. |
LINCOLN, NM
TWO BUSINESSES |
|
The village cantina for those bar fights that spill out into the streets. The general store so you can buy those supplies you need. |
LINCOLN, NM:
DOS RANCHOS |
|
Two small ranchos from Lincoln, NM. The buildings are shells that lift off to reveal interiors and ruins.
CLICK FOR SLIDESHOW |
LINCOLN, NM: WATCHTOWER |
|
The old watchtower at the east end of Lincoln, NM. Each level can be lifted off to reveal the interior.
CLICK FOR SLIDESHOW |
KVARTIRA BANK |
|
A bank with rolling safes, a teller counter, and a vault that has a reomvable roof and door.
CLICK FOR SLIDESHOW |
KVARTIRA POLICE STATION |
|
A police station to go with Kvartira ruins. Comes with two new rubble piples, and a jail cell and counter as props that can be used in street barricades or as cover inside the police station.
CLICK FOR SLIDESHOW |
ESKI KOY |
|
An Early Neolithic ceremonial center and village. Comes with three circular mud brick huts, pillars and walls to creatre a temple precinct, and statues of the Great Mother and Great Father.
CLICK FOR SLIDESHOW |
KVARTIRA RUINS |
|
Eight facades of ruins five story buildings allow you to spread devastation across the entire tabletop. They can be placed side by side to create long city blocks of ruined buildings or combined with the other ruins for a foreboding and dangerous city in ruins.
CLICK FOR SLIDESHOW |
SNIPER'S NEST RUINS |
|
Two ruins: a four story building corner with firing platforms and a ruin to fit the Small Warehouse. Plus a rubble pile, barricade, sand bag walls, and an oval-shaped, medium-sized crater.
CLICK FOR SLIDESHOW |
MULTI-STORY RUINS |
|
One, two, and three story ruins that match the Multi-Story Warehouse. Comes with a six-inch crater, pile of rubble, obstacle of wires, cables, rebar, and junk, plus a set of stacked tires to create barricades.
CLICK FOR SLIDESHOW |
RUINED FACTORY |
|
Blow up a Finger and Toe factory and you get the Ruined Factory. Comes with detailed intyerior/exteriors that match the Factory (including the side building. Plus there are two destroyed chimneys, a pile of rubble, small crater, downed power line barricade, and three oil drums.
CLICK FOR SLIDESHOW. |
ADOBEVILLE |
|
A modular stackable set for any adobe village from the ancient Anasazi in the American Southwest to third world countries to near future and poor planet colonies. |
FACTORY |
|
An expandable 28mm factory. The design is compatible with eras from mid-nineteenth century through near-futre, and even newly colonized worlds whose construction methods might still be low-tech. Removable roofs reveal detailed interiors.
Click for slideshow |
SLUM CITY |
|
A modular, stackable set with eight diffewrent wall blocks for variety. Complete interiors. Modeled after real-world slums I've photographed from Mexico to Egypt. If you want a place where angels fear to tread, Slum City is it!
Click for slideshow |
MULTI-STORY WAREHOUSE |
|
A modular, stackable run-down warehouse with interiors and alternate doors and windows for customizing its appearance.
Click for slideshow. |
WAREHOUSE |
|
A warehouse and loading dock. The warehouse and shed have removable roofs. Four color schemes. Perfect for that run-down district no one talks about! |
PIPELINE |
|
A modular set to build extensive and complex, multi-level pipe runs. Goes well with our Refinery, Checkpoint Kilo, and Quonset hut.
Click for a slideshow. |
REFINERY |
|
A modular refinery with parts for both 15mm and 28mm.
Click for a slideshow! |
CHECKPOINT KILO |
|
A watchtower, gate, wall, and improvised bunker that can be used for engagements throughout the twentieth century to near-future.
Click for a slideshow! |
PHARAOH: WATCHTOWER |
|
A small Egyptian watchtower with a detailed interior. |
TZAK-NAL: PALACE |
|
Modular buldings to create a Mayan palace plaza complex.
Click for a slideshow! |
PHARAOH: PALACE |
|
Modular buildings and walls to build a palace complex or a small village.
Click for a slideshow! |
PHARAOH: NECROPOLIS |
|
An early dynasty tomb complex with a royal mastaba, a smaller mastaba for family and royal officials, and interconnecting tiles to create the subterranean passageways that often lay beneath a pharaoh's tomb. Also includes a sarcophagus with removable lid, altar, and magical stelae.
Click for a slideshow! |
PHARAOH: THE TEMPLE |
|
A typical temple complex from Pharaonic times with massive pylon gates, towering obelisks, sphinxes, and a sacred bark.
Click for a slideshow! |
Quonset Hut |
|
A temporary building useful for any time period from interwar to near future. The shell hut comes off to reveal a destroyed hut and the interior. 15 and 28mm versions pacakged together. |
Kartagrad:
Dead City |
|
A devastated city for any time period from World War I, through the pulp era, WW2, modern, and even near-future sci-fi--especially apocalyptic!
Click for a slideshow! |
|
|
A small Meso-American city with platforms, nobles houses, peasant hovels, and altars. Includes ruined versions of the structures. |
Tzak-Nal: Temple |
|
Based on the seaside temple at the Mayan city Tulum, in the Yucatan, Tzak-Nal: Temple is exapndable. |
Tzak-Nal: the City Walls |
|
Again based on Tulum and its defensive walls surrounding the temple complex, palace, and noble homes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|